STEAM stands for Science, Technology, Engineering, Arts, Maths.
For the last 12 months we have been planning and creating a dedicated space in our school, focusing on the development of STEAM. We are incorporating STEAM into the school curriculum daily for all classes. We have no template or guidelines- it is based on an idea I found in my daughters school in Australia three years ago.
The concept involves hands-on learning and is pupil-driven, using the most up-to-date technology available. We consider this to be an innovative way of teaching, not using text books, but technology that children are coming to school with prior knowledge of. Out main aim is to extend that knowledge so that children are not just consumers or used of that technology, but developers, creators and change-makers of technology. We feel that if they can change the technology they are using, they can change the world they will live in.
From last September the STEAM Room has been part of our schools curriculum. Each class is allocated a specific time to go there each week. The room has a 'maker space' where pupils are given a task card and materials to go make things. Other activities include; Minecraft, Scratch, Little Bits, Bloxels, Lego, Drones, 3D Printer and more. Check out 'Our STEAM room' for more information on each of these stations. It is NOT a play room. It is probably the most structured, organised room in the school, as all station activities must be planned in advance. The room has no books, workbooks or worksheets. It has no interactive whiteboard. It is quality, hands-on teaching and learning and it is often pupil-led. Pupils taught me how to programme drones and robotic Lego. It is my new curriculum.
Kind Regards,
Kevin Foley.
For the last 12 months we have been planning and creating a dedicated space in our school, focusing on the development of STEAM. We are incorporating STEAM into the school curriculum daily for all classes. We have no template or guidelines- it is based on an idea I found in my daughters school in Australia three years ago.
The concept involves hands-on learning and is pupil-driven, using the most up-to-date technology available. We consider this to be an innovative way of teaching, not using text books, but technology that children are coming to school with prior knowledge of. Out main aim is to extend that knowledge so that children are not just consumers or used of that technology, but developers, creators and change-makers of technology. We feel that if they can change the technology they are using, they can change the world they will live in.
From last September the STEAM Room has been part of our schools curriculum. Each class is allocated a specific time to go there each week. The room has a 'maker space' where pupils are given a task card and materials to go make things. Other activities include; Minecraft, Scratch, Little Bits, Bloxels, Lego, Drones, 3D Printer and more. Check out 'Our STEAM room' for more information on each of these stations. It is NOT a play room. It is probably the most structured, organised room in the school, as all station activities must be planned in advance. The room has no books, workbooks or worksheets. It has no interactive whiteboard. It is quality, hands-on teaching and learning and it is often pupil-led. Pupils taught me how to programme drones and robotic Lego. It is my new curriculum.
Kind Regards,
Kevin Foley.